Post v1.42 ZSNES WIPs
Moderator: ZSNES Mods
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Read the damn config file. It's not GUI bound yet because those able to do it have other stuff to take care of.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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As of right now, it is not available as a WIP. If you can figure it out yourself, you can acquire the code from the ZSNES SVN repository and compile it. If you have no clue.. please wait until the next WIP is released.
Right now.. if the code for importing some of the cfg file into the dat file finally gets done.. the cfg file will eventually be obsolete (for code maintainence) and the dat file will be the primary config file. Right now the work of porting that stuff is getting done.
Right now.. if the code for importing some of the cfg file into the dat file finally gets done.. the cfg file will eventually be obsolete (for code maintainence) and the dat file will be the primary config file. Right now the work of porting that stuff is getting done.
Last edited by Deathlike2 on Sat May 27, 2006 2:22 pm, edited 1 time in total.
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Really Sorry to bother you again...
By config file, I guess you mean zsnesw.cfg.

By config file, I guess you mean zsnesw.cfg.
And that's all I can make of it.; Video Mode, 0 - 32
; 0 = 256x224 R WIN 1 = 256x224 R FULL
; 2 = 512x448 R WIN 3 = 512x448 DR WIN
; 4 = 640x480 S WIN 5 = 640x480 DS WIN
; 6 = 640x480 DR FULL 7 = 640x480 DS FULL
; 8 = 640x480 S FULL 9 = 768x672 R WIN
; 10 = 768x672 DR WIN 11 = 800x600 S WIN
; 12 = 800x600 DS WIN 13 = 800x600 S FULL
; 14 = 800x600 DR FULL 15 = 800x600 DS FULL
; 16 = 1024x768 S WIN 17 = 1024x768 DS WIN
; 18 = 1024x768 S FULL 19 = 1024x768 DR FULL
; 20 = 1024x768 DS FULL 21 = 1024x896 R WIN
; 22 = 1024x896 DR WIN 23 = 1280x960 S WIN
; 24 = 1280x960 DS WIN 25 = 1280x960 S FULL
; 26 = 1280x960 DR FULL 27 = 1280x960 DS FULL
; 28 = 1280x1024 S WIN 29 = 1280x1024 DS WIN
; 30 = 1280x1024 S FULL 31 = 1280x1024 DR FULL
; 32 = 1280x1024 DS FULL 33 = 1600x1200 S WIN
; 34 = 1600x1200 DS WIN 35 = 1600x1200 DR FULL
; 36 = 1600x1200 DS FULL 37 = 1680x1050 DR FULL
VideoModeWin = 3

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Please see my post.. it is not a WIP yet. Compile it from source or wait.xXGogetaXx wrote:Really Sorry to bother you again...
By config file, I guess you mean zsnesw.cfg.
And that's all I can make of it.; Video Mode, 0 - 32
; 0 = 256x224 R WIN 1 = 256x224 R FULL
; 2 = 512x448 R WIN 3 = 512x448 DR WIN
; 4 = 640x480 S WIN 5 = 640x480 DS WIN
; 6 = 640x480 DR FULL 7 = 640x480 DS FULL
; 8 = 640x480 S FULL 9 = 768x672 R WIN
; 10 = 768x672 DR WIN 11 = 800x600 S WIN
; 12 = 800x600 DS WIN 13 = 800x600 S FULL
; 14 = 800x600 DR FULL 15 = 800x600 DS FULL
; 16 = 1024x768 S WIN 17 = 1024x768 DS WIN
; 18 = 1024x768 S FULL 19 = 1024x768 DR FULL
; 20 = 1024x768 DS FULL 21 = 1024x896 R WIN
; 22 = 1024x896 DR WIN 23 = 1280x960 S WIN
; 24 = 1280x960 DS WIN 25 = 1280x960 S FULL
; 26 = 1280x960 DR FULL 27 = 1280x960 DS FULL
; 28 = 1280x1024 S WIN 29 = 1280x1024 DS WIN
; 30 = 1280x1024 S FULL 31 = 1280x1024 DR FULL
; 32 = 1280x1024 DS FULL 33 = 1600x1200 S WIN
; 34 = 1600x1200 DS WIN 35 = 1600x1200 DR FULL
; 36 = 1600x1200 DS FULL 37 = 1680x1050 DR FULL
VideoModeWin = 3
Last edited by Deathlike2 on Sat May 27, 2006 2:27 pm, edited 1 time in total.
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Another WIP!
5/27/06 - Revision #3116
ALL: Finally implemented Anomie's Matrix formula for Mode 7. Fixed Energy Breakers world map, IOG intro and some other stuff without breaking anything to my knowledge (hires mode7 still has issues). [Jonas Quinn]
ALL: Cleaned up DSP code again, this time without removing code that was needed
[pagefault]
ALL: DSP1 - fixed up Op02 and Op06, and cleaned out the code from old garbage. Thanks The Dumper for the logs and Andreas Naive for reverse engineering the last very hard opcode. [Nach]
ALL: Made mouse detection more verbose, and the reason for ManyMouse failing clear. [Nach]
ALL: Removed a useless cmd line option (-sn). [Jonas Quinn]
ALL: Some optimisations. [Jonas Quinn]
ALL: Removed special timing for EHi roms. [Jonas Quinn]
ALL: Fixed info for -p. [Deathlike]
ALL: Prevented 'auto state save/load' & 'auto increment state slot' from interacting. Former takes precedence. [grinvader]
ALL: Fixed % to execute setting. [Deathlike]
ALL: Smarter re-rewind doesn't lose any state, without any overhead. [grinvader]
W_S: Added custom resolutions for S modes (Windows port) & F modes (SDL port) . Made SDL config file more verbose. [Deathlike, Nach]
SDL: Some overhauling to the configure script, now using non-obsolete autoconf syntax. Updated year-old config.guess and .sub, as well. [grinvader]
SDL: Made resizing (Variable OGL mode) center ZSNES output with unchanged ratio (ODR) [NBondoux].
SDL: Added new OGL video mode, which behaves like the old variable mode (ODS). [grinvader]
WIN: Updated wheel handling. [Nach]
MOV: Option that causes more harm than help in most movies removed. [grinvader]
PSR: No longer outputting C or config file comments in lines that are not to be included. [Nach]
TOL: Updated archopt for Pentium 3 mobile, and new SSE3 Pentium M. [Nach]
DOC: Updated authors list somewhat. [Nach]
DOC: Removed Energy Breaker from todo list. [Jonas Quinn]
SRC: Made Linux mouse error code use smaller buffer. [Nach]
SRC: Made a switch to disable JMA in builds, fixed a typo in the manpage, dropped pitiful attempts at detecting x86-64. [grinvader]
SRC: Removed unneeded code. [Nach, Jonas Quinn, grinvader]
SRC: Fixed MSVC warnings [Jonas Quinn]
5/27/06 - Revision #3116
ALL: Finally implemented Anomie's Matrix formula for Mode 7. Fixed Energy Breakers world map, IOG intro and some other stuff without breaking anything to my knowledge (hires mode7 still has issues). [Jonas Quinn]
ALL: Cleaned up DSP code again, this time without removing code that was needed

ALL: DSP1 - fixed up Op02 and Op06, and cleaned out the code from old garbage. Thanks The Dumper for the logs and Andreas Naive for reverse engineering the last very hard opcode. [Nach]
ALL: Made mouse detection more verbose, and the reason for ManyMouse failing clear. [Nach]
ALL: Removed a useless cmd line option (-sn). [Jonas Quinn]
ALL: Some optimisations. [Jonas Quinn]
ALL: Removed special timing for EHi roms. [Jonas Quinn]
ALL: Fixed info for -p. [Deathlike]
ALL: Prevented 'auto state save/load' & 'auto increment state slot' from interacting. Former takes precedence. [grinvader]
ALL: Fixed % to execute setting. [Deathlike]
ALL: Smarter re-rewind doesn't lose any state, without any overhead. [grinvader]
W_S: Added custom resolutions for S modes (Windows port) & F modes (SDL port) . Made SDL config file more verbose. [Deathlike, Nach]
SDL: Some overhauling to the configure script, now using non-obsolete autoconf syntax. Updated year-old config.guess and .sub, as well. [grinvader]
SDL: Made resizing (Variable OGL mode) center ZSNES output with unchanged ratio (ODR) [NBondoux].
SDL: Added new OGL video mode, which behaves like the old variable mode (ODS). [grinvader]
WIN: Updated wheel handling. [Nach]
MOV: Option that causes more harm than help in most movies removed. [grinvader]
PSR: No longer outputting C or config file comments in lines that are not to be included. [Nach]
TOL: Updated archopt for Pentium 3 mobile, and new SSE3 Pentium M. [Nach]
DOC: Updated authors list somewhat. [Nach]
DOC: Removed Energy Breaker from todo list. [Jonas Quinn]
SRC: Made Linux mouse error code use smaller buffer. [Nach]
SRC: Made a switch to disable JMA in builds, fixed a typo in the manpage, dropped pitiful attempts at detecting x86-64. [grinvader]
SRC: Removed unneeded code. [Nach, Jonas Quinn, grinvader]
SRC: Fixed MSVC warnings [Jonas Quinn]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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Great

thanks ipher.

thanks ipher.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Ipher, have I ever told you how much I appreciate you and your builds?
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E=mc²
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[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
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xamenus, it comes down to the following:
1) The existance of zget is not obvious to those that don't visit the board often enough. Zget v3 will be ftw. Zget2 will confuse a good majority because it will take some effort to acquire a SVN client and place the stuff in the appropriate directory and ignore the sourceforge shit..
2) Fear of change
3) Laziness
4) ????
5) Profit!
1) The existance of zget is not obvious to those that don't visit the board often enough. Zget v3 will be ftw. Zget2 will confuse a good majority because it will take some effort to acquire a SVN client and place the stuff in the appropriate directory and ignore the sourceforge shit..
2) Fear of change
3) Laziness
4) ????
5) Profit!
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
It helps to be able to view progress in manageable chunks. For the average person, it's overkill to update every day. It's may also be somewhat unclear to people when they should compile a new build. With WIP builds, the need to make a choice of when to update is taken away.xamenus wrote:Not to rain on everyone's parade, but why does everyone praise WIP releases? It's very easy to use ZGet and SVN to compile them yourself.
So, from a usability perspective, I see WIP builds as being a good thing, although more for psychological reasons than technical reasons.
thanks for all the great work that's being done.
i've added 1776x1000 to the custom resolution. how can i tell if it's working. it kinda looks like it's 640x480 maybe. it used to be 1280x1024 and the gui was really crisp. but now it looks dull (gui does) after the changes. the resolution info at the bottom of the screen after a res change says "custom" so?
thanks
i've added 1776x1000 to the custom resolution. how can i tell if it's working. it kinda looks like it's 640x480 maybe. it used to be 1280x1024 and the gui was really crisp. but now it looks dull (gui does) after the changes. the resolution info at the bottom of the screen after a res change says "custom" so?
thanks
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Try taking a sreenshot and pasting it into an editor, eg. Paint.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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KyJelly, did you read the cfg file for details? You must edit CustomX+CustomY in zguicfgw.dat file (assuming you're using Windows).. you DO NOT add it to the zsnesw.cfg file...
I knew someone was bound to fail...
I knew someone was bound to fail...

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- ZSNES Shake Shake Prinny
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1776x1000 looks like a weird res. It's probably scaled on the fly, and hence filtered by your card.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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KyJelly wrote:i'll try the paint option, thanks
yes deathlike2 i did rtfm. i edited the proper file i assure you. i just don't think it looks crisp like 1776x1000 should.
Once you said that, I believe it is actually doing 640x480 because that is the default custom res.. hence my earlier comment.i've added 1776x1000 to the custom resolution. how can i tell if it's working. it kinda looks like it's 640x480 maybe.
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