Post v1.42 ZSNES WIPs

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xXGogetaXx
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Post by xXGogetaXx »

True, and I know that.

But how do I set/configure/input the resolution I want?

For example: I want to get zsnes on fullscreen at say, 720x576 (PAL), I know my videocard supports it, because I play dvd's on it on regular basis.

I know it's possible, but does this mean I have to compile my own zsnes?
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Post by grinvader »

Read the damn config file. It's not GUI bound yet because those able to do it have other stuff to take care of.
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Deathlike2
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Post by Deathlike2 »

As of right now, it is not available as a WIP. If you can figure it out yourself, you can acquire the code from the ZSNES SVN repository and compile it. If you have no clue.. please wait until the next WIP is released.

Right now.. if the code for importing some of the cfg file into the dat file finally gets done.. the cfg file will eventually be obsolete (for code maintainence) and the dat file will be the primary config file. Right now the work of porting that stuff is getting done.
Last edited by Deathlike2 on Sat May 27, 2006 2:22 pm, edited 1 time in total.
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xXGogetaXx
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Post by xXGogetaXx »

Really Sorry to bother you again...

By config file, I guess you mean zsnesw.cfg.
; Video Mode, 0 - 32
; 0 = 256x224 R WIN 1 = 256x224 R FULL
; 2 = 512x448 R WIN 3 = 512x448 DR WIN
; 4 = 640x480 S WIN 5 = 640x480 DS WIN
; 6 = 640x480 DR FULL 7 = 640x480 DS FULL
; 8 = 640x480 S FULL 9 = 768x672 R WIN
; 10 = 768x672 DR WIN 11 = 800x600 S WIN
; 12 = 800x600 DS WIN 13 = 800x600 S FULL
; 14 = 800x600 DR FULL 15 = 800x600 DS FULL
; 16 = 1024x768 S WIN 17 = 1024x768 DS WIN
; 18 = 1024x768 S FULL 19 = 1024x768 DR FULL
; 20 = 1024x768 DS FULL 21 = 1024x896 R WIN
; 22 = 1024x896 DR WIN 23 = 1280x960 S WIN
; 24 = 1280x960 DS WIN 25 = 1280x960 S FULL
; 26 = 1280x960 DR FULL 27 = 1280x960 DS FULL
; 28 = 1280x1024 S WIN 29 = 1280x1024 DS WIN
; 30 = 1280x1024 S FULL 31 = 1280x1024 DR FULL
; 32 = 1280x1024 DS FULL 33 = 1600x1200 S WIN
; 34 = 1600x1200 DS WIN 35 = 1600x1200 DR FULL
; 36 = 1600x1200 DS FULL 37 = 1680x1050 DR FULL

VideoModeWin = 3
And that's all I can make of it. :oops:
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Post by Deathlike2 »

xXGogetaXx wrote:Really Sorry to bother you again...

By config file, I guess you mean zsnesw.cfg.
; Video Mode, 0 - 32
; 0 = 256x224 R WIN 1 = 256x224 R FULL
; 2 = 512x448 R WIN 3 = 512x448 DR WIN
; 4 = 640x480 S WIN 5 = 640x480 DS WIN
; 6 = 640x480 DR FULL 7 = 640x480 DS FULL
; 8 = 640x480 S FULL 9 = 768x672 R WIN
; 10 = 768x672 DR WIN 11 = 800x600 S WIN
; 12 = 800x600 DS WIN 13 = 800x600 S FULL
; 14 = 800x600 DR FULL 15 = 800x600 DS FULL
; 16 = 1024x768 S WIN 17 = 1024x768 DS WIN
; 18 = 1024x768 S FULL 19 = 1024x768 DR FULL
; 20 = 1024x768 DS FULL 21 = 1024x896 R WIN
; 22 = 1024x896 DR WIN 23 = 1280x960 S WIN
; 24 = 1280x960 DS WIN 25 = 1280x960 S FULL
; 26 = 1280x960 DR FULL 27 = 1280x960 DS FULL
; 28 = 1280x1024 S WIN 29 = 1280x1024 DS WIN
; 30 = 1280x1024 S FULL 31 = 1280x1024 DR FULL
; 32 = 1280x1024 DS FULL 33 = 1600x1200 S WIN
; 34 = 1600x1200 DS WIN 35 = 1600x1200 DR FULL
; 36 = 1600x1200 DS FULL 37 = 1680x1050 DR FULL

VideoModeWin = 3
And that's all I can make of it. :oops:
Please see my post.. it is not a WIP yet. Compile it from source or wait.
Last edited by Deathlike2 on Sat May 27, 2006 2:27 pm, edited 1 time in total.
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xXGogetaXx
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Post by xXGogetaXx »

Sorry, you posted while I was posting so I couldn't see it. :roll:

Thanks, I'll be patient...
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Post by Clements »

I tested the custom thing and it works pretty good.
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Post by Deathlike2 »

Clements wrote:I tested the custom thing and it works pretty good.
My official stance on adding this in.. is so that some people would STFU about it. I personally don't use/benefit from it.
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ipher
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Post by ipher »

Another WIP!

5/27/06 - Revision #3116
ALL: Finally implemented Anomie's Matrix formula for Mode 7. Fixed Energy Breakers world map, IOG intro and some other stuff without breaking anything to my knowledge (hires mode7 still has issues). [Jonas Quinn]
ALL: Cleaned up DSP code again, this time without removing code that was needed ;) [pagefault]
ALL: DSP1 - fixed up Op02 and Op06, and cleaned out the code from old garbage. Thanks The Dumper for the logs and Andreas Naive for reverse engineering the last very hard opcode. [Nach]
ALL: Made mouse detection more verbose, and the reason for ManyMouse failing clear. [Nach]
ALL: Removed a useless cmd line option (-sn). [Jonas Quinn]
ALL: Some optimisations. [Jonas Quinn]
ALL: Removed special timing for EHi roms. [Jonas Quinn]
ALL: Fixed info for -p. [Deathlike]
ALL: Prevented 'auto state save/load' & 'auto increment state slot' from interacting. Former takes precedence. [grinvader]
ALL: Fixed % to execute setting. [Deathlike]
ALL: Smarter re-rewind doesn't lose any state, without any overhead. [grinvader]
W_S: Added custom resolutions for S modes (Windows port) & F modes (SDL port) . Made SDL config file more verbose. [Deathlike, Nach]
SDL: Some overhauling to the configure script, now using non-obsolete autoconf syntax. Updated year-old config.guess and .sub, as well. [grinvader]
SDL: Made resizing (Variable OGL mode) center ZSNES output with unchanged ratio (ODR) [NBondoux].
SDL: Added new OGL video mode, which behaves like the old variable mode (ODS). [grinvader]
WIN: Updated wheel handling. [Nach]
MOV: Option that causes more harm than help in most movies removed. [grinvader]
PSR: No longer outputting C or config file comments in lines that are not to be included. [Nach]
TOL: Updated archopt for Pentium 3 mobile, and new SSE3 Pentium M. [Nach]
DOC: Updated authors list somewhat. [Nach]
DOC: Removed Energy Breaker from todo list. [Jonas Quinn]
SRC: Made Linux mouse error code use smaller buffer. [Nach]
SRC: Made a switch to disable JMA in builds, fixed a typo in the manpage, dropped pitiful attempts at detecting x86-64. [grinvader]
SRC: Removed unneeded code. [Nach, Jonas Quinn, grinvader]
SRC: Fixed MSVC warnings [Jonas Quinn]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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Post by adventure_of_link »

Great

:D

thanks ipher.
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Post by snkcube »

Great work!
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Post by DEFIANT »

Ipher, have I ever told you how much I appreciate you and your builds?
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Post by xamenus »

Not to rain on everyone's parade, but why does everyone praise WIP releases? It's very easy to use ZGet and SVN to compile them yourself.
Deathlike2
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Post by Deathlike2 »

xamenus, it comes down to the following:

1) The existance of zget is not obvious to those that don't visit the board often enough. Zget v3 will be ftw. Zget2 will confuse a good majority because it will take some effort to acquire a SVN client and place the stuff in the appropriate directory and ignore the sourceforge shit..
2) Fear of change
3) Laziness
4) ????
5) Profit!
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Post by blackmyst »

Probably just making use of the occasion to commend the devs on the progress they've made?
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Post by Stifu »

blackmyst wrote:Probably just making use of the occasion to commend the devs on the progress they've made?
Sure thing... However, just to be picky, it seems like ipher gets all the praises. :roll:

Seriously though, ZSNES and its team kick ass.
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Post by Cebu »

xamenus wrote:Not to rain on everyone's parade, but why does everyone praise WIP releases? It's very easy to use ZGet and SVN to compile them yourself.
It helps to be able to view progress in manageable chunks. For the average person, it's overkill to update every day. It's may also be somewhat unclear to people when they should compile a new build. With WIP builds, the need to make a choice of when to update is taken away.

So, from a usability perspective, I see WIP builds as being a good thing, although more for psychological reasons than technical reasons.
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Post by Firon »

There's also the fact that it has an easy to see changelog, which is good to know the progress of ZSNES. (yes I know you can see it in the SVN log messages too, but not through zget)
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Post by KyJelly »

thanks for all the great work that's being done.

i've added 1776x1000 to the custom resolution. how can i tell if it's working. it kinda looks like it's 640x480 maybe. it used to be 1280x1024 and the gui was really crisp. but now it looks dull (gui does) after the changes. the resolution info at the bottom of the screen after a res change says "custom" so?

thanks
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Post by creaothceann »

Try taking a sreenshot and pasting it into an editor, eg. Paint.
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Deathlike2
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Post by Deathlike2 »

KyJelly, did you read the cfg file for details? You must edit CustomX+CustomY in zguicfgw.dat file (assuming you're using Windows).. you DO NOT add it to the zsnesw.cfg file...

I knew someone was bound to fail... :roll:
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KyJelly
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Post by KyJelly »

i'll try the paint option, thanks

yes deathlike2 i did rtfm. i edited the proper file i assure you. i just don't think it looks crisp like 1776x1000 should.
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Post by grinvader »

1776x1000 looks like a weird res. It's probably scaled on the fly, and hence filtered by your card.
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Deathlike2
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Post by Deathlike2 »

KyJelly wrote:i'll try the paint option, thanks

yes deathlike2 i did rtfm. i edited the proper file i assure you. i just don't think it looks crisp like 1776x1000 should.
i've added 1776x1000 to the custom resolution. how can i tell if it's working. it kinda looks like it's 640x480 maybe.
Once you said that, I believe it is actually doing 640x480 because that is the default custom res.. hence my earlier comment.
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KyJelly
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Post by KyJelly »

i took a screen shot and pasted it into paint and it is indeed 1776x1000.

1776x1000 is a native resolution for my 9800xt when attached to my big screen tv.

thanks again
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