Post v1.42 ZSNES WIPs
Moderator: ZSNES Mods
So.. is there any updates on when a possible WORKING netplay is going to be in the latest versions? I'm guessing it's going to be a long while, but exactly how long, are we talking years, months, days.. Sorry to be a bother but without netplay all versions later then 1.36 render useless to me because of this. =/
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- ZSNES Shake Shake Prinny
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Everytime you ask about netplay
I eat a kitten.
Oh nevermind, I do that even if you keep quiet.
I eat a kitten.
Oh nevermind, I do that even if you keep quiet.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Veteran
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- Locksmith of Hyrule
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Everytime grinvader eats a kitten
God kills a Domo-Kun.
hahaha
God kills a Domo-Kun.
hahaha

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- ZSNES Developer
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Statement correctedipher wrote:To people using CVS: You hopefully won't have to delete your config files ever again.

...and then again (by RichardC)
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
Yes, we are still working on ZSNES... but since ive come home i haven't had much free time to make a WIP.
But here's one now! (at my site, of course)
7/10/05
ALL: ST second cart now supported (via command line). [Nach]
ALL: Converted data config file to text, added new parser stuff. Should no longer need to delete config files all the time. [Nach]
ALL: Pause emu key defaulted to 'P' [grinvader]
ALL: Fixed some bugs in the Video code. Fixes CT Black Omen bug and perhaps others. [Nach]
ALL: Moved all code into executable segments so ZSNES should now work on processors that use NX bit and OS that enforce it. [Nach]
ALL: SPC700 init to ffc0 [byuu]
ALL: Video code is much smarter at detecting when a window is present and when is not - Earthbound fixed. [pagefault]
ALL: Option to allow Up+Down/Left+Right for speedruns' sake. [grinvader]
ALL: Misc core fixes. [pagefault]
SDL: Fix debug compile flags so it doesn't crash [pagefault]
SDL: Ok, SConstruct hopefully up to date. [Aerdan]
SDL: Game60hzCall ported to C, fixes OpenBSD. [pagefault]
WIN: Fixed saving of config files on ALT-F4 exit [Jonas Quinn]
GUI: Changed the Select Comparison options' hotkeys from >, <, =, N to N, E ,W, A. [ipher]
GUI: Added Menu hotkeys [ipher]
GUI: Fixed the Save Window Pos. option (Thanks Jonas Quinn!) [ipher]
SRC: Added error message if hard IPS patching fails. [Nach]
SRC: Massive source cleanup and portage (Check CVS for specifics) [grinvader, Nach, ipher, Jonas Quinn, pagefault]
SRC: Commited the ZSNES development toolkit. [Nach, grinvader]
SRC: Updated todo list. Lets maintain it. [pagefault, grinvader, Nach]
But here's one now! (at my site, of course)
7/10/05
ALL: ST second cart now supported (via command line). [Nach]
ALL: Converted data config file to text, added new parser stuff. Should no longer need to delete config files all the time. [Nach]
ALL: Pause emu key defaulted to 'P' [grinvader]
ALL: Fixed some bugs in the Video code. Fixes CT Black Omen bug and perhaps others. [Nach]
ALL: Moved all code into executable segments so ZSNES should now work on processors that use NX bit and OS that enforce it. [Nach]
ALL: SPC700 init to ffc0 [byuu]
ALL: Video code is much smarter at detecting when a window is present and when is not - Earthbound fixed. [pagefault]
ALL: Option to allow Up+Down/Left+Right for speedruns' sake. [grinvader]
ALL: Misc core fixes. [pagefault]
SDL: Fix debug compile flags so it doesn't crash [pagefault]
SDL: Ok, SConstruct hopefully up to date. [Aerdan]
SDL: Game60hzCall ported to C, fixes OpenBSD. [pagefault]
WIN: Fixed saving of config files on ALT-F4 exit [Jonas Quinn]
GUI: Changed the Select Comparison options' hotkeys from >, <, =, N to N, E ,W, A. [ipher]
GUI: Added Menu hotkeys [ipher]
GUI: Fixed the Save Window Pos. option (Thanks Jonas Quinn!) [ipher]
SRC: Added error message if hard IPS patching fails. [Nach]
SRC: Massive source cleanup and portage (Check CVS for specifics) [grinvader, Nach, ipher, Jonas Quinn, pagefault]
SRC: Commited the ZSNES development toolkit. [Nach, grinvader]
SRC: Updated todo list. Lets maintain it. [pagefault, grinvader, Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- Locksmith of Hyrule
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w00t! Another new WIP release.. great work guys. 

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Has anyone noticed that there is no obvious link to download the WIP from ipher's page?ipher wrote:... WIP is now available at ipher's WIP Site
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- Hero of Time
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http://www.ipherswipsite.com/zsnes/files.phpIchinisan wrote:Has anyone noticed that there is no obvious link to download the WIP from ipher's page?ipher wrote:... WIP is now available at ipher's WIP Site
Netplay...I think perfect Snes emulation is a higher priority.
And Zsnes is still not there yet.
Bugs,unemulated chips,etc...
But judging from the quality of Zsnes,you Devdudes are talented coders and you'll get there eventually.
I believe in you guys!
And Zsnes is still not there yet.
Bugs,unemulated chips,etc...
But judging from the quality of Zsnes,you Devdudes are talented coders and you'll get there eventually.
I believe in you guys!

[url=http://zsnes.ipherswipsite.com/]Zsnes WIP[/url]
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
I finally got enough free time to make another WIP!
http://www.ipherswipsite.com
7/24/05
ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader]
ALL: Improved loading of small ROMs. [Nach]
SDL: New resolutions for SDL port. [Aerdan]
SDL: Optimisation to frame draw code, only draw frames that change. [pagefault]
SDL: Optimized pagefault's draw frame code. [Nach]
SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach]
SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach]
SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach]
SRC: Removed duplicate code. [Nach]
SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach]
SRC: Fixed looking for data all over the place on files which are too small. [Nach]
SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach]
SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn]
SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader]
SRC: New tool used. Also, silly variable names removed from source. [grinvader]
SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader]
SRC: Fixed the rampant GCC4 warnings. [Nach]
SRC: Made generated files use proper signs. [Nach]
http://www.ipherswipsite.com
7/24/05
ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader]
ALL: Improved loading of small ROMs. [Nach]
SDL: New resolutions for SDL port. [Aerdan]
SDL: Optimisation to frame draw code, only draw frames that change. [pagefault]
SDL: Optimized pagefault's draw frame code. [Nach]
SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach]
SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach]
SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach]
SRC: Removed duplicate code. [Nach]
SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach]
SRC: Fixed looking for data all over the place on files which are too small. [Nach]
SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach]
SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn]
SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader]
SRC: New tool used. Also, silly variable names removed from source. [grinvader]
SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader]
SRC: Fixed the rampant GCC4 warnings. [Nach]
SRC: Made generated files use proper signs. [Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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