Post v1.42 ZSNES WIPs

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ipher
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Post by ipher »

To people using CVS: You'll have to delete your config files again.
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
tehnick
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Post by tehnick »

So.. is there any updates on when a possible WORKING netplay is going to be in the latest versions? I'm guessing it's going to be a long while, but exactly how long, are we talking years, months, days.. Sorry to be a bother but without netplay all versions later then 1.36 render useless to me because of this. =/
LDAWG
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Post by LDAWG »

1.40, 1.41, and 1.42 all have Netplay.
Netplay isn't even in the scope of true SNES Emulation.
Just be grateful you have the option at all, in any version.
The ZSNES Team likes Christmas Releases...
maybe if you're good... we'll get 1.43, with Netplay, by Christmas 2009.
grinvader
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Post by grinvader »

Everytime you ask about netplay
I eat a kitten.


Oh nevermind, I do that even if you keep quiet.
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Post by SquareHead »

grinvader wrote:Everytime you ask about netplay
I eat a kitten.


Oh nevermind, I do that even if you keep quiet.
Quick! Someone ask twice more so I can give him my kittens!
adventure_of_link
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Post by adventure_of_link »

Everytime grinvader eats a kitten
God kills a Domo-Kun.
hahaha :lol:
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
xamenus
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Post by xamenus »

I think that the Feb. 28, 2005 WIP is the last one that supported netplay. AFAIK, it had many fixes and improvements over v1.42.

v1.36 is probably a better choice for stability and desyncability, though.
tehnick
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Post by tehnick »

I've never desynced using v1.36, as for anything newer (1.4x) I get desync every time for every game I've tried.
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Post by Nach »

ipher wrote:To people using CVS: You hopefully won't have to delete your config files ever again.
Statement corrected ;)

...and then again (by RichardC)
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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ipher
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Post by ipher »

Yes, we are still working on ZSNES... but since ive come home i haven't had much free time to make a WIP.

But here's one now! (at my site, of course)

7/10/05
ALL: ST second cart now supported (via command line). [Nach]
ALL: Converted data config file to text, added new parser stuff. Should no longer need to delete config files all the time. [Nach]
ALL: Pause emu key defaulted to 'P' [grinvader]
ALL: Fixed some bugs in the Video code. Fixes CT Black Omen bug and perhaps others. [Nach]
ALL: Moved all code into executable segments so ZSNES should now work on processors that use NX bit and OS that enforce it. [Nach]
ALL: SPC700 init to ffc0 [byuu]
ALL: Video code is much smarter at detecting when a window is present and when is not - Earthbound fixed. [pagefault]
ALL: Option to allow Up+Down/Left+Right for speedruns' sake. [grinvader]
ALL: Misc core fixes. [pagefault]
SDL: Fix debug compile flags so it doesn't crash [pagefault]
SDL: Ok, SConstruct hopefully up to date. [Aerdan]
SDL: Game60hzCall ported to C, fixes OpenBSD. [pagefault]
WIN: Fixed saving of config files on ALT-F4 exit [Jonas Quinn]
GUI: Changed the Select Comparison options' hotkeys from >, <, =, N to N, E ,W, A. [ipher]
GUI: Added Menu hotkeys [ipher]
GUI: Fixed the Save Window Pos. option (Thanks Jonas Quinn!) [ipher]
SRC: Added error message if hard IPS patching fails. [Nach]
SRC: Massive source cleanup and portage (Check CVS for specifics) [grinvader, Nach, ipher, Jonas Quinn, pagefault]
SRC: Commited the ZSNES development toolkit. [Nach, grinvader]
SRC: Updated todo list. Lets maintain it. [pagefault, grinvader, Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
adventure_of_link
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Post by adventure_of_link »

w00t! Another new WIP release.. great work guys. :)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
snkcube
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Post by snkcube »

Yay, new WIP version. Great job, devs!
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creaothceann
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Post by creaothceann »

Indeed, great work guys! :P
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Agozer
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Post by Agozer »

Great work. Changelog added to database. :P
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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kamaitachi
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Post by kamaitachi »

Thank you thank you! You have accomplished a lot in the last two months! I'm glad that the team is still making improvements to ZSNES.
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Post by Ichinisan »

ipher wrote:... WIP is now available at ipher's WIP Site
Has anyone noticed that there is no obvious link to download the WIP from ipher's page?
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Post by snkcube »

Ichinisan wrote:
ipher wrote:... WIP is now available at ipher's WIP Site
Has anyone noticed that there is no obvious link to download the WIP from ipher's page?
http://www.ipherswipsite.com/zsnes/files.php
Try out CCleaner and other free software at Piriform
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LDAWG
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Post by LDAWG »

nice! keep-up the great work!
Ichinisan
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Post by Ichinisan »

Hmm. The "Files" table simply was not appearing in my browser before. I don't know what was causing that...
Magus`
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Post by Magus` »

Send me an email when Netplay is working again.

:D
Sith
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Post by Sith »

Netplay...I think perfect Snes emulation is a higher priority.
And Zsnes is still not there yet.
Bugs,unemulated chips,etc...
But judging from the quality of Zsnes,you Devdudes are talented coders and you'll get there eventually.
I believe in you guys! :)
[url=http://zsnes.ipherswipsite.com/]Zsnes WIP[/url]
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
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ipher
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Post by ipher »

I finally got enough free time to make another WIP!

http://www.ipherswipsite.com

7/24/05
ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader]
ALL: Improved loading of small ROMs. [Nach]
SDL: New resolutions for SDL port. [Aerdan]
SDL: Optimisation to frame draw code, only draw frames that change. [pagefault]
SDL: Optimized pagefault's draw frame code. [Nach]
SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach]
SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach]
SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach]
SRC: Removed duplicate code. [Nach]
SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach]
SRC: Fixed looking for data all over the place on files which are too small. [Nach]
SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach]
SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn]
SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader]
SRC: New tool used. Also, silly variable names removed from source. [grinvader]
SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader]
SRC: Fixed the rampant GCC4 warnings. [Nach]
SRC: Made generated files use proper signs. [Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
FitzRoy
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Post by FitzRoy »

w00t. New gui on the horizon, too.
snkcube
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Post by snkcube »

Great job on the new WIP version, devs. :)
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badinsults
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Post by badinsults »

Hey Ipher, if you want, I can provide Linux binaries compiled under Debian.
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