Search found 153 matches
- Tue Aug 02, 2005 11:54 pm
- Forum: Bug Reports/Feature Requests
- Topic: Need Help, Badly.
- Replies: 54
- Views: 25275
If the game uses SRAM and ZSNES doesn't find a SRM file, a new one is automatically created. If the game has a battery and ZSNES doesn't find an SRM file a new one is automatically created. Mmh, I thought that's the same. :? Not all static ram data is preserved via a battery. In other words, some g...
- Sun Jul 31, 2005 8:10 pm
- Forum: ZSNES Talk
- Topic: Auto-Pause?
- Replies: 15
- Views: 7413
So whever someone requests a new feature they must implicitly state that it can be toggled? You're the one being ignorant. This has become humorous. You either didn't read or didn't understand my post, as I did not implicate nor declare anyone as ignorant. If you truly understood what it takes to s...
- Sun Jul 31, 2005 6:56 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41542
Re: * What We All Want *
1a. Water still travels too fast. By what criteria do we judge "too fast"? Be objective. Capture a real-time movie of the effect and publish it on the web. In all likelihood, there is no bug here. Just a malformed opinion -- the water effect was designed to animate "faster" than...
- Sun Jul 31, 2005 5:29 pm
- Forum: ZSNES Talk
- Topic: Auto-Pause?
- Replies: 15
- Views: 7413
You sir, need to look up the word toggle in a dictionary. Where did you mention the introduction of a toggle or option? All one sees is the request for a behavior change without any regard for the original functionality. Implying ignorance on the part of other readers as a result of your own ambigu...
- Wed Jul 27, 2005 8:21 pm
- Forum: Bug Reports/Feature Requests
- Topic: This isn't really a bug, but...
- Replies: 36
- Views: 17987
I'm a PC newbie so i'd like to ask:Does that stuff degrade on all PC's? Like because of age? If one is talking in practical terms, no. Assuming the paste was applied correctly the first time, it's relatively uncommon for it to fail during the lifetime of a normally operating system. Generally, the ...
- Mon Jul 25, 2005 11:27 pm
- Forum: ZSNES Talk
- Topic: Website for ZSNES music files
- Replies: 6
- Views: 3150
- Sun Jul 24, 2005 6:35 pm
- Forum: ZSNES Talk
- Topic: PLEASE HELP!!!
- Replies: 16
- Views: 6217
- Sat Jul 23, 2005 7:58 pm
- Forum: Bug Reports/Feature Requests
- Topic: Can't set priority
- Replies: 2
- Views: 2276
- Sat Jul 23, 2005 7:49 pm
- Forum: ZSNES Talk
- Topic: Odd Problem, pls help
- Replies: 9
- Views: 4677
I haven't changed anything recently, and I thought it was some sort of virus but I scanned and came up with nothing. However, I am using an outdated Norton Virus Scanner. I need to get a better one but i don't have the $$$. So, it might be a virus of some kind.. If you're looking for a virus scanne...
- Sat Jul 23, 2005 7:41 pm
- Forum: ZSNES Talk
- Topic: good sound/video config?
- Replies: 8
- Views: 4103
Try upgrading your Direct X version to 9.0c. And is there a reason not to upgrade to SP2? Not a good one. However, some people are adamant about using the same version of a piece of software for long periods of time. I've argued against this before -- new features aren't the only reason (nor necess...
- Sat Jul 23, 2005 7:37 pm
- Forum: ZSNES Talk
- Topic: Linking jma to zsnes
- Replies: 24
- Views: 15337
I can't understand why rlbond tries to contradict facts that Nach has pointed out multiple times in the past. That one thread was even in direct response to his own misinformation. Yeah, but until SNES emus get multi-archive file pickers, it's not much use. Conserves space for your ROM collection. H...
- Fri Jul 22, 2005 10:06 pm
- Forum: Bug Reports/Feature Requests
- Topic: Yoshi's Island & Mouse bugs
- Replies: 11
- Views: 5529
You could try reading.Uranium-235 wrote:how do I get that? The checksum passes BTW
http://board.zsnes.com/phpBB2/viewtopic.php?t=3821
- Fri Jul 22, 2005 10:00 pm
- Forum: ZSNES Talk
- Topic: Linking jma to zsnes
- Replies: 24
- Views: 15337
yes, but currently jma works only with snes roms and only one rom per jma file, please correct me if I am wrong. Both of these statements are inaccurate. 1.) As Nightcrawler mentioned, JMA is applicable to any data -- just as with any other compression format. It may prove most effective on SNES ro...
- Thu Jul 21, 2005 11:55 pm
- Forum: ZSNES Talk
- Topic: Linking jma to zsnes
- Replies: 24
- Views: 15337
- Thu Jul 21, 2005 11:45 pm
- Forum: ZSNES Talk
- Topic: To all users who care about 'special' characters
- Replies: 24
- Views: 16927
As if this custom GUI were not already complicated enough, now it needs a full Unicode bitmap font. All hope is lost. :D That might be resolvable by rendering all the required glyphs out of an existing truetype/postscript font. There are, of course, certain prerequisites for such a process to work....
- Mon Jul 18, 2005 12:20 am
- Forum: ZSNES Talk
- Topic: In development
- Replies: 81
- Views: 43789
What's Qt's perfomance like under Windows? I use Xchat under Windows (which uses GTK), and I don't mind telling you its performance is SHIT. A 500 Mhz computer can barely run it. Try KVIrc. It's a Qt application and the devs regularly release windows binaries. Several minutes was all it took for me...
- Sat Jul 16, 2005 9:30 pm
- Forum: Bug Reports/Feature Requests
- Topic: Bug: Screenshots do not save to proper folder
- Replies: 27
- Views: 14942
rlbond and Nach seem to be going back and forth on questioning what relative paths should be relative to. Personally, I see absolutely no use in having relative paths to the current working directory (regardless of what method zsnes uses to determine that). rlbond's argument is for paths relative to...
- Sat Jul 16, 2005 8:53 pm
- Forum: ZSNES Talk
- Topic: In development
- Replies: 81
- Views: 43789
Go with Qt. For all the claims that Qt is bloated, there is little evidence to support it. Qt does take longer to compile than GTK2 with the GNU compiler collection, but there's a more significant reason for that. Qt is primarily C++, and GTK is primarily C. Comparing their compilation times (which ...
- Tue Jun 07, 2005 10:34 pm
- Forum: ZSNES Talk
- Topic: Patching games into NTSC format
- Replies: 45
- Views: 21488
I'd reason that since light covers any small distance instantaneously, distance is not a major factor in acuity of perception so long as the size of the observed object compared to the field of vision is consistent . To use the movie/TV example, the movie screen may be much more distant, but it is a...
- Sun Apr 17, 2005 4:03 pm
- Forum: Bug Reports/Feature Requests
- Topic: Funky colours..
- Replies: 11
- Views: 5697
Holy crap, that's some weird garbage out in space there. I get some odd, random color garbage on occasion, but nothing so organized as that. And it never flickers...it's quite static for me. Bringing up the GUI's menu with escape and then returning to the game refreshes the whole screen, including t...
- Sat Apr 16, 2005 5:45 pm
- Forum: Bug Reports/Feature Requests
- Topic: feature
- Replies: 13
- Views: 6785
- Thu Apr 14, 2005 11:09 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915237
Re: ZMV to AVI conversion!!! (finally, sort of)
He's long gone, but much of his code remains.Cecil wrote:zsKnight???!!!I thought he left.
- Tue Apr 12, 2005 9:59 pm
- Forum: ZSNES Talk
- Topic: Movie Overhaul
- Replies: 25
- Views: 11997
Not really a relevant thread to post it in, but... Profile -> Link to Off-site Avatar -> Enter URL You either need webhosting, or a server that you've setup yourself. Don't try linking to local files (I always get a decent laugh at that); they need to be uploaded to a remote system which successfull...
- Tue Apr 12, 2005 9:46 pm
- Forum: Bug Reports/Feature Requests
- Topic: disable IPS Patches
- Replies: 2
- Views: 2483
- Tue Apr 12, 2005 9:38 pm
- Forum: Bug Reports/Feature Requests
- Topic: Snes9X savestate support
- Replies: 21
- Views: 13173
I can't say I care about trying to write things so old versions can use new states though, it's more cruft than it's worth. As a matter of programming philosopy, I'd have to agree there. Backwards compatibility is one thing, and it's well and good for a while (until there comes a time when you need...